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2001-2004 FarCry™ Crytek GmbH, Coburg/Germany Senior artist on 3A-title "FarCry", published by UbiSoft My responsibilities included creation and supervising development of characters, weapons, vehicles, effects, physics; creation of cut-scenes, working/training engine customers, tools&documentation development, research into new real-time techniques etc.
2000-2001 Duke Nukem:Endangered Species™ "Action Forms", Kiev/Ukraine Senior artist, modeling/texturing, creatures’ animation
1999-2000 Hoverace™ "GSC Game World", Kiev/Ukraine Lead artist/designer My responsibilities included creation of 18 vehicles, textures, LODs, effects, 20 weapons, 20 level objects, front end, exhibition poster, part of the intro. Set tasks to programmers on game editors and 3DSMAX plug-in development. Participated a little in development of "Cossaks:European Wars" and "Venom"
1998-1999 "New" TV channel, Kiev/Ukraine - broadcast design, Freelancer job (broadcast-design) for ProTV(Kiev).
1998. "ArtWare" Advertising Agency, Kiev/Ukraine - broadcast design, set design for trade show 1996-1998. "Joker" TV channel ("12 channel"), Simferopol/Ukraine Broadcast design
1994-1996. "WinniSoft"Ltd, Kerch/Ukraine Programming, DTP, advertising, broadcast design
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| Skills |
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Art production Mathematical background Negotiations Documentation R&D 3D modeling (any type) Mapping/Texturing/texture painting Rigging/Animation Effects Shaders Scripting
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| Software |
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PRIMARY: Discreet 3D Studio Max™, Character Studio™ Adobe Photoshop™, AfterEffects™
secondary: Alias Maya™, Softimage XSI™, zbrush™
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| Bio |
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I was born in 1975 at city of Astrakhan/Russia, lived in Crimea/Ukraine most of my life yet. Currently I live in Coburg/Germany with my wife and daughter
Fluent spoken/written English Diploma on advertising Autodesk certificate on 3D Studio Max University degree (engineer/electrical equipment) Art school School
For more detailed info please do not hesitate to contact me
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